33% Deciding the Fate for 67% of the Others in Auckland?
So the question is:
Have you voted these Local Government Elections?
Yes or No?
Leave your thoughts in the comment box below as either way some serious soul-searching will need to be done 2016 unless we want things to tank even further.
Current voting turn out by Local Board can be seen here: http://www.aucklandcouncil.govt.nz/EN/AboutCouncil/HowCouncilWorks/Elections/Documents/electiondailyreturns.pdf
Meanwhile it is a quiet day on the home front so I think with the results not announced tomorrow I might go be Overlord, I mean mayor to my latest Sim City 4 creation
Note it is a very young “city” and so it has a long way to go before it catches up to its predecessor that held 1.4 million people in an area of 17km2 approximate
And for its location within the main region it is the rather large hole in the middle of the map:

Great game to play when you just want to escape the realities of real city planning and politics.
Least being “Mayor” in SimCity 4 I have:
- No Councillors, Local Boards, Special Interest Groups and so on and so on
- No NIMBYs
- Any dissenters have a date with the err Urban Renewal Tool (the bulldozer)
- Any urban renewal that needs to be done can be done no fuss and extremely efficiently
Although still have issues like:
- Pollution
- Traffic/ Transport (managed to build several walking cities where under 33% of the commuters use a car)
- The Transportation Department – he keeps popping up with red alert alarms saying THIS INTERSECTION IS CONGESTED – BUILD MORE ROADS OR BUS STOPS. I check the intersection and its only 50% full
- The Mass Transit System running at 500% profit in the bigger city tiles – it is an “issue” because it shows I can build a decent public transport system to move 67% of all sims around the tile
- Taxes
- Crime
- The odd strike from the education and health departments when I forget to give them their annual funding increase 😛
- Healthcare and Education (this is based on American style of planning here)
- Greenies (get the odd protest when I err expand the city)
- Urban Renewal Projects as they do cause somewhat of a hole in the finances as well as costing brain juices
- Balancing the budget
- Urban Design – although I let the mega city grow and “develop” organically rather than mass Master Planning Stuff
- Sims moaning about not enough parks (despite 15-20% of the developed space is parks)
- And RCI (Residential, Commercial and Industrial) Demand exceeding supply
Ah well suppose not too dissimilar after all


