#CitiesSkylines in Maps and 3D Printing? Urban Geography Communication Devices

How cool would your City be in 3D?

Yesterday while having family dinner in West Auckland I was pondering to myself I wonder what it would be like to have my Cities Skylines cities printed in 3D?

While for a large City that might end up very expensive to do (especially if in HO Scale (1:87) or even N Scale (1:148)) although the educational benefits would be tremendous. I also thought what about in straight 2D maps? The Cimtographer has been broken for a while but I did find a new one this morning from Japan – the CSL Map View. 

The CSL Map View in short takes a snap shot of your entire City region including topography and transit systems and turns it into a very easy to read map you might find in just about any decent city with decent Wayfinding (ironically Japan). With the options of transit stops, transit routes and said routes being named and colour coded finding out where your transit system goes and where the holes are is that much easier. And to be even more efficient key buildings are labelled and all buildings are colour coded to the RCIC system. RCIC being:

  • Residential
  • Commercial
  • Industry
  • Civic (so parks, police, schools, landmarks etc)

All in all a very nice little mod that is able to produce so much clear and concise visual information. 

Lets take a look at the three maps I have produced starting with the overview, then zooming in until we get to routes and route numbers:

An overview of San Layton City with contour lines showing

This is the overview of San Layton City with the height contours showing. The City sits between the ocean to one side and high mountain ranges in the other. If you want a comparison close to New Zealand (scaled appropriately) then Tauranga would end up being the closest. 

Zooming in:

San Layton City Centre and Uptown

This time we zoom into the City with the City Centre, Uptown, Centre Park and Central Station as the focus points. I disabled the Forest mode so the Green does not show up in this map. What the map does not show either is when I have placed heavy rail underground. With San Layton City the main freight line goes underneath the City Centre and Central Station allowing a link between West City and Farm Cove to the Inland Port further down the map. 

Heavy Rail, subway, monorail, busses, trams, taxis and ferries are all used!

As for transit routes and stops:

I used the default and CSL Map View route colour coding to illustrate transit routes. The Route Numbers might not mean particularly much at the moment as I have not differentiated it out with the Transport Line Manager mod yet. But you can see where areas are well covered by transit and where their might be some holes. 

Residential is Green, Commercial is Blue, Industry is meant to be yellow and Civic is some horrid colour I need to change. Again this along with the routes tells me where there is good coverage and where it might stink a bit. THAT SAID walking and cycling paths are littered through out my City so apart from say the industrial complexes you should not be more than 800 metres from a transit line. 

To draw a comparison to the actual City the map was taken from here are some actual Cities Skylines shots of San Layton City:

Cities Skylines and the CSL Map Viewer – two brilliant communication tools for Urban Geographers like me!

One day I might get San Layton City printed in 3D – one day

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