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Amenities and Residential Development. What Goes Missing When Planning?

Amenities and urban development. Simple right? Anything but! So how does a City simulator offer some tips? This crossover post with Ben’s Cities offers a cursory glance at amenities and residential developments.

Ben Ross - Talking Auckland's avatarBen's Cities

A question often asked

A question often asked in the real world as well as Cities Skylines: How to upscale your residential area – that is how to trigger intensification or how to get a new residential area started.

This is a crossover post with my Talking Southern Auckland blog on amenities and residential areas. Amenities or rather facilities, services, conveniences, comforts  and creature comforts are things we all need but things we often forget about when it comes to residential planning. Specifically when a residential area has been upzoned for intensification or a new residential laid down (Greenfield) what encourages their developments.

The question above gets asked in the Cities Skylines forums as players struggle to achieve their aim of a new residential area or an existing residential area upgrading to a more intense and more wealthy one. That struggle can apply to a real life City as well.

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FIVE RAINY DAYS IN AUCKLAND

Some interesting what I would call introductory remarks on Auckland when visiting for five days in the middle of a soddingly wet winter as we are experiencing.

Auckland is a strangle heterogeneous mix of urban design and planning elements. Some good some well I wonder how we got here in the first place.

Hopefully Philip could make it back say in March when our March Madness is underway and the City is moving like a mega hive of activity.

philipbarnesblog's avatarPhilip Barnes - Blog

So what did a five wet winter days in Auckland say to a UK planner/housebuilder about planning and urban design? In particular the similarities and contrasts with the UK? I was asked by the UK branch of the New Zealand Planning Institute to provide some thoughts so here goes.

The first thing that hits you is the dominance of Auckland’s maritime setting. You are never far from a view of the harbour and and its influence on the character, economy and history of the city. The urban pattern is essentially a grid with Quay Street running parallel with the shoreline and a series of streets running southwards up the hill towards Albert Park and the University.

The second impression, linked to the above, is the fantastic and ongoing regeneration of the obsolete older docks at the western end of the harbour. The scale, grain and quality of new architecture, including…

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#CitiesSkylines on Hold until May 19

People ask why Cities Skylines?

It is not just plop down some roads and some zones and let rip but rather a complex and intricate puzzle carefully balanced that can all go to crap in a moments notice.

 

Transport is more difficult than people actually realise. Having the transport system working to peak efficiency is an ongoing challenge that keeps you awake (following busses around the place is also equally as amusing). The Mass Transit DLC will fill in the missing link the game has had to date – TRANSIT HUBS. With Transit Hubs you can finally create nodes and central nodes that will form the backbone of any rapid transit system and its feeders. Maybe finally I might build a Bus Rapid Transit system? Nah if I need thoughts then out comes light or heavy rail.

 

None the less all will be revealed in complete utter chaos come May 19.

Trams running past the stadium

 

Source: #CitiesSkylines on Hold until May 19